Quellcode |
|
1 |
STEAM_RUNTIME=1 |
Quellcode |
|
1 |
STEAM_FRAME_FORCE_CLOSE=1 |
Quellcode |
|
1 2 3 4 5 6 7 8 9 10 11 12 |
$ cat ~/.config/autostart/steam.desktop [Desktop Entry] Name=Steam Comment=Application for managing and playing games on Steam Exec=/usr/bin/steam -silent %U Icon=steam Terminal=false Type=Application Categories=Network;FileTransfer;Game; MimeType=x-scheme-handler/steam; Actions=Store;Community;Library;Servers;Screenshots;News;Settings;BigPicture;Friends; ... |
Dieser Beitrag wurde bereits 3 mal editiert, zuletzt von »dyle« (16.01.2014, 08:03)
Quellcode |
|
1 2 3 |
root # mkdir /usr/local/steam32 && cd /usr/local/steam32 root # wget http://distfiles.gentoo.org/releases/x86/autobuilds/current-stage3/stage3-i686-20130827.tar.bz2 && tar -xvpf stage3*.tar.bz2 root # mkdir usr/portage && mkdir usr/local/portage |
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Schattenschlag« (24.01.2014, 10:22)
Quellcode |
|
1 2 3 |
games-util/steam-launcher games-util/steam-meta games-util/steam-client-meta |
Quellcode |
|
1 |
This application requires either the GL_EXT_texture_compression_s3tc, or the GL_EXT_testure_compression_dxt1 + GL_ANGLE_texture_compresion_dxt3 + GL_ANGLE_texture_compresion_dxt5 OpenGL extensions. Please install S3TC texture support. |
Quellcode |
|
1 |
emerge -av libtxc-dxtn |
Quellcode |
|
1 |
media-libs/libtxc_dxtn |
Quellcode |
|
1 |
media-libs/libtxc_dxtn |
zu viel gefreut ... hab mir heute Left for dead 2 runtergeladen ... alles ohne probleme nur wenn ich es starten will kommt das hier
Quellcode
1 This application requires either the GL_EXT_texture_compression_s3tc, or the GL_EXT_testure_compression_dxt1 + GL_ANGLE_texture_compresion_dxt3 + GL_ANGLE_texture_compresion_dxt5 OpenGL extensions. Please install S3TC texture support.
kann damit wer was anfangen ? ich leider nicht .... hmmm
Quellcode |
|
1 2 3 4 5 |
$ glxinfo | grep s3tc GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_S3_s3tc, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_S3_s3tc, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, |